Editors first
Every agent we ship has to save an editor an hour. If it doesn’t make the cut faster, it doesn’t make the release.




Every agent we ship has to save an editor an hour. If it doesn’t make the cut faster, it doesn’t make the release.

Small teams, full ownership. Whoever picks up a problem carries it from the first sketch to the final render.

Five agents share one timeline and one brief. We remove handoffs instead of building bridges between tools.

A rough cut today beats a perfect one next quarter. We release early, watch real edits, and refine in public.

Every agent we ship has to save an editor an hour. If it doesn’t make the cut faster, it doesn’t make the release.

Five agents share one timeline and one brief. We remove handoffs instead of building bridges between tools.

Small teams, full ownership. Whoever picks up a problem carries it from the first sketch to the final render.

A rough cut today beats a perfect one next quarter. We release early, watch real edits, and refine in public.


All five agents start handing work to each other across one shared timeline.

Kaviyan passes 12M exported videos, made by 40,000 creative teams worldwide.

Generated shots and animated titles arrive, briefed in a single plain sentence.

Kaviyan plugs into the editing software you already use, with no re-exports.

The services group opens, building motion systems, campaigns and templates.

Color and sound agents join the timeline, grading shots and cleaning dialogue.

The editing agent opens to everyone and builds its first public rough cuts.

A weekend experiment grows into a seven-person company.

Lena automates the title card she keeps rebuilding, inside her own editor.

Half of our team has cut for broadcast or brand studios. We design around real deadlines, not feature checklists.

Every feature starts in someone’s timeline. We sit in on real projects, note where editors slow down, and write the problem down before the solution.

We storyboard the idea like a short film, then share rough prototypes with a handful of teams long before anything is polished.

One small team owns it end to end. Design, engineering and motion share one channel and ship to beta teams every Friday.

We release early, watch how it’s used and keep tuning. Changelogs, teardown streams and community feedback close the loop.
Founder & CEO
Lena cut trailers for a decade before she wrote a line of code. She started Kaviyan after one too many nights rebuilding the same title card, and still reviews every release from the timeline, not the roadmap.

2026
Recognized by the Motion Makers Guild for putting five AI agents on a single shared timeline.
2025
Awarded for agents that hand work to each other and keep a whole team inside one project.
2025
Chosen by a jury of working editors for Cut, the editing agent, and its rough cuts.
2024
Named one of the year’s breakout tools after Cut opened to the public.
2023
Honored for a beta interface that needs no tooltips to get started.








Own the cloud render pipeline behind every 4K export and every shot Nova generates. Fully remote.
€100k to €125k
Design how five AI agents appear in the editor timeline. Based in London or fully remote.
£60k to £75k
Take new customer teams from sign-up to their first shipped edit. Remote across the Americas.
$80k to $95k
Design the motion systems Kaviyan Studio builds for brand teams, working remotely from Europe.
€72k to €88k
Run campaign engagements for Kaviyan Studio in London, from the first brief to the final export.
£48k to £58k
Build the agent panel that runs inside the editor our customers already use. Remote in Europe.
€85k to €105k
Join the remote pool of freelance video editors we book first when a campaign needs forty cut-downs.
€320 to €420 / day
Start free with unlimited drafts and watermark-free exports up to 1080p.